![]() Create two material slots for your mesh, and apply ths single sided material in the first slot and the double sided material on the second slot.įor best performance, make sure to disable transparencies if your drawings doesn’t need then, and set “Double Sided” to false unless your drawing contains flat/ribbon brushes. ![]() Then create two materials that use this shader. In the previous tutorial I rigged the cartoon dog character for use it in Unity-3D Mecanim animation system and in this tutorial we will do this. You might want to disable Export UVs and Export Animation as well if you are not interested in neither, since you can save lots of memory that way.ĭrag the file to your project pane to import the shader. You need to select Export Mesh and deselect Export Curves before exporting FBX in Quill. Go to Edit -> Project Settings -> Quality to change this. While not mandatory, we do recommend running Unity in Forward Rendering Path and that you use 8x antialiasing for best performance and quality. When you export a FBX file from Blender, regardless of which axis you specify in the blender FBX export settings, the objects transform will be rotated in Unity.
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